Gavin Roye

Systems Designer
Game development student at SCAD specializing in systems design and technical implementation. Passionate about creating engaging gameplay systems through iterative design and prototyping in Unreal Engine 5 and Unity.

Projects

Interactive Design and Game Development Portfolio
Modular Spell
System Project

Modular Spell System Project

Systems Designer | Unreal Engine 5.6.1

First-person mage game built in Blueprints. Features a modular spell component system with elemental combos, scrollable spell selection, enemy hierarchy, and Niagara VFX integration.

Interactive Design and Game Development Studio I
Third-Person
Spell Casting Game

Third-Person Spell Casting Game

Systems Designer | Unreal Engine 5 | Case Study

10-week solo dungeon crawler built in Blueprints. Modular spell system, AI enemy behavior, and full case study documenting design strengths, challenges, and key learnings.

465

Artificial Overthrow

Interactive Design and Game Development Studio I

Description coming soon.

Skills

Unreal Engine 5
Blueprints
Unity
C#
Systems Design
VR Development
Game Design
Prototyping

Contact

Interested in working together? Let's connect!

Email: groye.dev@gmail.com

LinkedIn: Gavin Roye

Bluesky: @vibinunicorn

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Until Graduation ยท May 28, 2026