Systems & Technical Design

Gavin
Roye

Systems Designer

Game development graduate from SCAD, focused on systems and technical design — building gameplay systems, enemy AI, and tools in Unreal Engine 5 and Unity. I like taking a system from prototype all the way to a shipped, playable build.

Focus Systems Design
Engines Unreal 5 · Unity
Scripting Blueprints · C#
Education SCAD · Game Dev
Status Available for Work

// Selected Projects

Shipped to Steam · Sole Systems Designer
Artificial
Overthrow

Artificial Overthrow

Sole Systems Designer · Unreal Engine 5

First-person arcade shooter built in Blueprints as a criticism of generative AI. I built every gameplay system — enemy AI (behavior trees + state machines), weapons, the EMP, spawning, and save/persistence — and shipped it to Steam.

Interactive Design & Game Development
Modular Spell
System

Modular Spell System

Systems Designer · Unreal Engine 5.6.1

First-person mage game built in Blueprints. A modular spell component system with elemental combos, scrollable spell selection, an enemy hierarchy, and Niagara VFX integration.

Studio I · Case Study
Third-Person
Spell Casting

Third-Person Spell Casting Game

Systems Designer · Unreal Engine 5

10-week solo dungeon crawler built in Blueprints. Modular spell system, AI enemy behavior, and a full case study documenting design strengths, challenges, and key learnings.

// Skills

Unreal Engine 5 Blueprints Behavior Trees Enemy AI Systems Design Weapon Systems Enhanced Input Niagara VFX Unity C# Prototyping Build & Ship

// Contact

Let's build something.

Email — groye.dev@gmail.com
LinkedIn — Gavin Roye
Bluesky — @vibinunicorn