Game development graduate from SCAD, focused on systems and technical design — building gameplay systems, enemy AI, and tools in Unreal Engine 5 and Unity. I like taking a system from prototype all the way to a shipped, playable build.
First-person arcade shooter built in Blueprints as a criticism of generative AI. I built every gameplay system — enemy AI (behavior trees + state machines), weapons, the EMP, spawning, and save/persistence — and shipped it to Steam.
First-person mage game built in Blueprints. A modular spell component system with elemental combos, scrollable spell selection, an enemy hierarchy, and Niagara VFX integration.
10-week solo dungeon crawler built in Blueprints. Modular spell system, AI enemy behavior, and a full case study documenting design strengths, challenges, and key learnings.